What am I great at?

Designing games is complex, with many skills that came make someone great, here are mine:

Experience First

Crafting great games means crafting great experiences. I tackle this from starting with a one-line concept and questioning it till I have mechanics I can test and see if they work. Then its all about refining and expanding on the experience.

Communication

Communication is key to all enterprise, but particularly for games. Through questions that unlock understanding to leveling up partnerships with artists and programmers, I am able to communicate ideas and gain unilateral understanding on the goals and methods to create great games.

Rapid Prototyping

I make things quick and effectively so. Through careful yet quick planning, a solid understanding of algorithms and the courage to make mistakes and fix them, I have numerous times created the foundations for amazing projects.

What have I made?

Well, how do I show what I'm great at? That's the collection below of my best work from Game Jams, University Projects and Solo efforts.